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To kill tanks easily, equip a mine and plant it directly in front of it. Just run up behind them, fire a shot at the back of them and they will stop, allowing you to plant the explosive. This trick can be used for just about any tank, even moving ones. Rush forward using the tank for cover, shooting as you run then heal Jones. At this point, switch to Bradley and have everyone follow him.
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Jones will be dead on the floor behind a tank (in cover, which is useful). As you are behind the tank, they do not hit you and instead cause damage to the tank. Foley should snipe off the advancing soldiers. It is essential that you reach the tank as soon as possible.
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At this point, switch to Jones and run straight at the tank. The turret should then rotate a full 360 degrees as if it were checking where the shot came from. When you see a tank (for example, the one directly in front of you at the start of Scud Alley), take two people, Foley and Jones. This way, you can systematically shut down the enemy's "points of origin", then complete the level even after the alarm has been raised. In other words, you have to kill all the enemies in the area (or building) and remain there for a minute or two to make sure no more show up. The only way to stop this flow of enemies is to find the point at which they are appearing from and "secure" it. Once the alarm has been raised, an infinite number of enemies will start originating from certain points in the level such as barracks, campsites, or sometimes level boundary lines. It also works sometimes if you send a man far ahead and hold him there, then do your objectives for your mission.
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If you are low on ammunition, health, etc., this is a good way to cut down on the amount of men you have to deal with. In some levels you can cut down the number of men by almost fifty. The best way to defend yourself is to charge ahead as fast, but also as safely, as possible. The game sends an infinite amount of troops after the alarm has been set.
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